Initially, I wanted to steer away from complex scenes for my Twitch pack, and wanted to come up with some abstract graphics instead. As much as I really admire and appreciate Twitch packs with more complex artwork, I felt like I didn’t have the skills to accomplish this myself. I decided to experiment with creating some graphics in a more abstract style.
While I like these pieces and the style, I didn’t feel particularly inspired by them and hit a metaphorical wall.
For a while I put this part of my project to the back of my mind, hoping to get some kind of new inspiration.
After seeing a lot of monochromatic 2D scenery I decided that maybe I could experiment to see if I was capable of creating something like this.
These are just some of my pieces of inspiration.




I took to my iPad to draw up some ideas and came up with this
While I could easily create this in the Adobe suite, I wanted to take advantage of the toon shading in Cinema 4D and thought that this would be a good way to do so.
As usual, I had my initial idea and developed it into the project as I went along, rather than planning everything first. I feel like this method works better with the way that I think, if I sit around planning for too long I can often lose inspiration and motivation, and I find it difficult to realise my ideas once they are already partially written down.
Modelling
Whilst modelling the different aspects of my piece, I realised that it would be a good idea to add the materials as I went through. This would mean that everything had the right material already applied when I was duplicating objects (then, later on, I could change the textures to what I want).
The video I recorded where I made my trees move has disappeared but this was my process:
-Use the tree null and create a Mospline directly through the centre
-Align the tree to it
-Add wind in the field
-Keyframe the wind speed so that it loops perfectly (the speed has to be on 0 at the start and end)
More Modelling & Texturing
Through my modelling process, I struggled with deciding on a style. I tried initially to use the toon shading, but I couldn’t get it to look how I wanted. I tried a different, more realistic style but found that I actually liked this even less.
This is the final Starting Soon screen, I added the text at the bottom afterwards in After Effects. It loops well and I like the visuals, but I wish I could export it at a bit higher sample rate to just make everything a bit more crisp. I also have a bit of an issue with some banding in the sky because the colour range isn’t wide enough.
Creating the BRB Screen
To create the BRB screen, all I had to do was create a new camera and position the existing things in the frame to make a good composition. Then I added a small sign to one of the doors that says BRB, I thought this was a fun way to get the message across.
Creating the On Screen Graphics
To create all of the onscreen graphics and ensure that they fit within the theme well, I used the parallel camera option within Cinema 4D to export out some key assets that I could then image trace in Illustrator.
I used these to assemble some panels and also a frame for the streamer’s camera.
I mocked it up initially in Photoshop before I decided to use the image tracer in Illustrator.
Here are all of the assets I created. The wood panels are so that the streamer can create backgrounds for any panels they need. There are also 3 camera frame options, because not everyone wants a flashy, overcomplicated border.
Here is a photo of me demonstrating how the assets can be used to create a webcam border when you layer them up. I’m lucky that my bedroom wall is bright green so I can use it as a pretty decent green screen, and show that the user could put a panel behind their video feed to represent the back wall of the house.
Creating the Transition
For the transition, I wanted to stick with the running theme and had the idea to create a curtain effect but with some trees. To do this I used a parallel camera again to give the perfect 2D effect.
I initially used one tree and keyframed it in and out of the shot, and also keyframed a bend to make sure it moved as naturally as possible. All I had to do then was view the shot through the camera view and duplicate and reposition this tree until it filled the frame. It took a bit of tweaking to make sure that every pixel was covered but this is essential to make sure the transition is seamless.
I then had to export it (making sure I exported with alpha enabled which I usually don’t need) and then put the image sequence in Premier. I very rarely work with videos that have transparency, so I didn’t realise that it would be slightly more complicated to export from Premier. Usually, I just export as a H.264 but this wouldn’t let me keep my alpha channel, so after a quick Google I settled on a QuickTime video. I tend to try and avoid these because their file sizes are huge.
While I think that motion blur could add another layer of depth to this piece, I think that with it the transition might look just a bit too soft.
The Finished Twitch Pack
Here is a demonstration of the finished pack
I am really pleased with how this has turned out. The resolution of everything could be a little bit better but I don’t really have the facilities to do that from home. The transition works really well, there isn’t any point at which you can see the scenes changing behind the trees, so I would consider it to be a success.
I would love to work on some more themed Twitch pieces after this, and think that teaching myself to use OBS was really valuable. I think it would come in handy for a lot of people, not just Twitch streamers, so I have decided to create a tutorial demonstrating how I added each of the assets to an OBS set up and made each part work. This will look great in my EPK too!
Bibliography
Hdqwalls.com. 2018. Bridge In Forest Minimalist 4K Wallpapers | Hdqwalls.Com. [online] Available at: <https://hdqwalls.com/wallpaper/2560×1600/bridge-in-forest-minimalist-4k> [Accessed 30 April 2020].
Lesterbanks. 2019. How To Create A Cel-Shaded Cave Scene In C4D – Lesterbanks. [online] Available at: <https://lesterbanks.com/2019/02/how-to-create-a-cel-shaded-cave-scene-in-c4d/> [Accessed 26 April 2020].
Nana Ga, 2018. Behance. [online] Behance.net. Available at: <https://www.behance.net/gallery/61364205/Twitch-Stream-Graphics> [Accessed 29 March 2020].
Rivero, N., 2019. Six Indie Games That Show Why We’Re In A Golden Age Of Video Game Artistry. [online] Quartz. Available at: <https://qz.com/quartzy/1482483/six-indie-games-that-show-why-were-in-a-golden-age-of-video-game-artistry/> [Accessed 29 April 2020].
Walker, A., 2014. A New Game Set In Wyoming?. [online] Kotaku Australia. Available at: <https://www.kotaku.com.au/2014/03/a-new-game-set-in-wyoming/> [Accessed 23 April 2020].






