For my next piece, I wanted to demonstrate rigging by creating a character.
Creating the model
Creating the flower
Adding the spikes
Rigging
I had a bit of an issue when it came to the rigging; when creating the model I had already warped the arms and baked them as warped objects, when really I should’ve kept them warping to the spline, as I had to do this anyway to rig it. However, now I have made this mistake, I will know not to do in future.
Keyframing
I found the keyframing so much easier using the dope sheet, and I am really happy with this model.