I decided that as a refresher I would look on LinkedIn Learning and follow some tutorials, as I was feeling unmotivated after having issues with my HDRI, and wanted to create something successful to boost my motivation.
I chose to look into modelling with primitive objects, as this sounded relatively simple but the end product looked good.
It actually proved really helpful:
Before actually creating the bottle, I skimmed through the tutorial, so most of the modelling that I did was using the tutorial’s skills but not following it directly. I hadn’t previously used the deformer tools much as I didn’t really know how to use them. This tutorial proved to me that actually, I shouldn’t be intimidated by them, they are really useful and extremely simple to use. The basics of them are making sure that the bounding box is fitted to the parent (or not fitted, depending on the effect you want) and making sure that the parented object has enough subdivisions to be modified.
These simple deformer skills will completely change the way I create my models; it’s much more efficient to use these than to use the edit object mode and mess around editing a few points at a time. Overall this short tutorial and exercise proved really useful.
Here is my final render, it’s not well composed or well lit, but that wasnt the point of this exercise. I think my model looks great, and it really didn’t take me long at all. If I were to improve it, I would either use a boole, or edit mode to make the inside actually hollow, but that didn’t matter for this experiment.

Bibliography
Needham, A. (2019). Modeling overview | LinkedIn Learning, formerly Lynda.com. [online] Linkedin.com. Available at: https://www.linkedin.com/learning/cinema-4d-r20-essential-training-motion-graphics/modeling-overview?u=42436980 [Accessed 23 Nov. 2019].