The 12 principles of animation were created two Disney animators and outlined in The Illusion of Life (Thomas and Johnston, 1997). I have decided that instead of focusing closely on 3D techniques, I will focus on these 12 principles and incorporate 3D techniques into them to form my project. The 12 principles are as follows:
- Squash and stretch
- Anticipation
- Staging
- Straight ahead and pose to pose
- Follow through and overlapping action
- Slow in and slow out (Easing)
- Arc
- Secondary action
- Timing
- Exaggeration
- Solid drawing
- Appeal
Sourced from CreativeBloq (Coron, 2019)
There is also this great existing animation that demonstrates the way in which I would like my product to work, and demonstrates what each of the 12 principles entails.
(Lodigiani, 2014)
Instead of focussing on the story of one cube throughout my piece, I will have some more complex shapes so that I can learn and demonstrate some more complex skills.
Bibliography
Coron, T. (2019). Understand Disney’s 12 principles of animation. [online] Creative Bloq. Available at: https://www.creativebloq.com/advice/understand-the-12-principles-of-animation [Accessed 20 Oct. 2019].
Lodigiani, C. (2014). The illusion of life. [online] Vimeo. Available at: https://vimeo.com/93206523 [Accessed 20 Oct. 2019].
Thomas, F. and Johnston, O. (1997). The Illusion of Life. 1st ed. New York: Hyperion.